Walkthrough for Stage 3 of D4rkShepherd Introduction Animation Part 1
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This video showcases the "block" component of the animation. I show how to utilize the image sequence setting on the ImageTexture shader node to get the faces to either play videos or to display images that are desired. There is also explanations and demonstrations of the UV mapping that is necessary to get the video/image to display properly on the object.
Μεταγραφή βίντεο
Dark Shepard here. I just want to go over stage three of this. I'm only going to go
over part of it in this video and that's just going to be this main part right here. Everyone's
already kind of seen this. So go ahead and get out of camera view. There's a lot of moving
parts to this as you see the camera's kind of moving around this path right here. I'm
just going to focus on this block over here and how to do that because this is a lot of